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Join Date: Jul 2012
Posts: 2,366
# 19
01-07-2013, 06:54 PM
Originally Posted by p2wsucks View Post
Thanks, and sorry for the late reply. I've been sick and didn't want to do any math.

Part of the testing is to make sure it's what it's supposed to be, which it seems it is. I've noticed some seemingly odd things in the past, so was attempting to make sure things felt right. This is particular of things outside the Boff tree, but still effected by Captain skill points.

I do have some questions:

Constant + (Rank*RankModifier) = Base

Just curious if the base is given for a rank why figure this out?

Also, "84 skill gives 7.1 duration. So that means it is a .5 skill modifier."

Tbh, I don't follow this @ all. 0.025 is what I get if divide 2.1 (the difference between the base and 7.1 points) by 84 points. Even multiplying by 100 doesn't give the .5 modifier. I'd have to multiply it by 200, not sure why.
84 * .5 = 42
42/100 = .42
5 seconds * 1.42 = 7.1 second duration

Only reason I like to figure out the base is I dunno I just do.


Transfer Shield Strength will be funny with this.

Rank 3 = 500 heal / 142 regen before mods
Skill mod is .5 so lets just say 225 skill for a 1.125
Aux mod is 1% per 1 power for a total .75 at full aux

500 * 2.125 * 1.75 = 1859 insta heal
142 * 2.125 * 1.75 = 528 per sec

Total Heal of 9779 per facing, not counting the resist effect. Even at a low AUX though with buff this will likely almost fully restore an escorts shields. Meh, not as funny as I thought it would have gotten.

Last edited by bareel; 01-07-2013 at 07:22 PM.