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Join Date: Nov 2012
Posts: 3,465
# 9
01-08-2013, 05:23 AM
It's a combination of two things:

STOs inability to tell the difference between ground and space stats



When you're on the ground, the game thinks you have zero power to all subsystems (which you technically do because you're not actually in your ship). It bases any efficiency calculation (such as the Adapted Maco engine power boosts) off of those zeroes, and lo and behold you get big numbers. It's a similar idiosyncrasy to how you'll see miniscule hull and shield heal amounts if you look at space abilities while groundside.