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Captain
Join Date: Aug 2012
Posts: 865
# 3
01-08-2013, 11:42 PM
I've been trying really hard to come up with a response to this thread. I had a nice, long reply written, but couldn't bring myself to post it.

The fact is, that Cryptic has dropped the ball. There is no balance in any aspect of their game. PvE is just a DPS race. PvP is so full of universal consoles, rep-based gear, DOFF buffs and fleet/embassy gear, that almost anyone can perform any role they wish. There is no need for class balance anymore. Which has made the game horribly un-fun for anyone not flying a tacscort (the only role that still has meaningful synergy between captain skill and ship ablities).

The whole game needs a balance pass, and nothing should be left out. I don't care how much money people spent to get their stuff, if it isn't balanced, it needs to be tuned. There has to be a reason to bring a sci, a tac, and an engineer on teams (PvE or PvP). Right now, there really isn't, aside from the obligitory SNB (PvP only).

edit: In my opinion, this all boils down to the fact that PvE is too easy. The AI doesn't challenge players, and so many of them (players) are so horrible that Cryptic felt the need to make it even easier with a rapid Power-Creep that totally ignores class balance. Make PvE more challenging. Make the AI challenge players. Give us a reason to bring at least 1 of every class into every mission/instance.
Quote:
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers

Last edited by brandonfl; 01-08-2013 at 11:56 PM.