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Career Officer
Join Date: Dec 2012
Posts: 795
# 5
01-09-2013, 12:27 AM
Cryptic had a fairly well balanced game. Then they intentionally ruined balance by introducing the special consoles (I won't even start with the intentionally unbalanced lower tier c-store ships), doffs and having devs with no idea how the game works messing with the skill tree.

At this point, it is pretty much impossible to balance the game, because they introduced so many variables (including the incredibly bad idea of resist skills in the skill tree) that there is no reasonable way to balance around a mean value anymore. The variance between the effectiveness and/or frequency of abilities has been increased tremendously and the first step to balancing the game again would have to include cutting down on that variance. This in turn would require a change of the skill tree (at least of the math in the background), a change in hangar pet spawn mechanics and severe limitations on special consoles. In other words: it's never going to happen. They don't want to and even if they wanted to, the devs that they have are not smart and knowledgable enough to pull it off.

At this point, it's only a question of how much time we still have before cryptic introduces a gamebreaking ability/item with widespread adoption among the players that makes pvp unbearable and which they refuse to bring in line with our memories of S1.2-S3 balance.