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Career Officer
Join Date: Jun 2012
Posts: 597
# 33
01-09-2013, 03:41 PM
Quote:
Originally Posted by brandonfl View Post
Again, a healer with the Kang is unnecessary. 1 escort takes care of the first wave of BOPs while the other 4 deal with the first cube. When you bring enough DPS, the cube goes down quickly enough for the escorts to return and assist with the Raptors that spawn. Then all 5 take down the 2nd cube and return before the the Negh'Vars can get to the Kang. That is the basic strategy my fleet uses. It's all DPS. Occasionally, the kang might need a TacTeam and a HE, but escorts can do that. This strategy works in all the STF's (pure DPS), and usually leads to much quicker runs.
as i said not for klink ship for for the team thats killing off the dock. maybe even debuff the spam clumped togther with a sencor scan. to be honest a team of tacts can cross heal sure. but again the sci can as well as debuff. even if its not really needed. its the engy thats left in the dust. what a dps healer? sci can as well. but to say for pvp all you need is tacts? thats just pure fail. tacts and sci for pvp. if anything cryptic needs to see its own fail for pvp and pve. for ground pve i would just rather have tacts with a mk12 fireteam kit since all others ground kits are fail. i may not understand much of ground but when its explained to me i do understand. and since the new mk12 kit for engy and sci suck well.......tacts are getting a huge buff every patch that goes by. im not sure why. just look at the rep system. tacts can either go placate or sheild and either way its more of a buff to them.