Quote:
Originally Posted by zahinder
Like anyone does pvp any more.
Omega has a nice rate of fire. I think it's ideal for people who just want one forward torp they don't have to worry about much (no projectile doffs, etc.) It's also a great rear torp -- I ended up putting a Romulan torp forward and an Omega aft for a Breen ship.
More on topic, a Sci ship has a lot of tricks for stripping shields -- tachyon beam, tractor with doff. Combine with plasmas and you can both deliver hard hits against bare hulls and plasma burn even if shield is up.
I haven't played PvP in a long time, but I'd expect that plasmas aren't a bad idea because, again, plasma burn is handy -- and people have only so many Hazard emitters.
'Ha, I cleared your burn!'
"That's nice, eat 10 more torps."
'Ha! I had a second hazard emitter!'
"That's nice, eat 10 more torps."
'... dang it.'
With 3 purple DOFFS, I think the conventional wisdom was that 2 quantums were better than photons, but photons are better with less DOFFs/one tube.
Chronitons have a nice debuff element, particularly in pvp.
Never use transphasics. Ever. Until they overhaul transphasics, they aren't worth using (they do less damage in EVERY case than quantums).
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Transphasics are excellent. No, really. Especially since the mines got overhauled with a bonus 80% shield penetration and the torps (including the Cluster torp) got overhauled with a bonus 40% shield pen. Console them up and put a Tactical captain behind them and they can really, really, put pain on the table. Mix in with Tractor Beam Repulsors (2 & 3, and remember to think about how you'll impact your team when you turn them on) or Gravity Wells and you get a nasty punch that ignores shields.
In fact, the Chel'Gret makes a fantastic Transphasic Torpedo boat.