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Captain
Join Date: Nov 2012
Posts: 585
# 414
01-10-2013, 07:03 AM
Ship: Breen Chel'Gret cruiser
Captain: Tactical

Role: Hull-hit Specialist

Front Weapons: 3 Rapid Reload Transphasic Torpedo Launchers, 1 Breen Cluster Torpedo Launcher

Rear Weapons: 1 Rapid Reload Transphasic Torpedo Launcher, 1 Breen Cluster Torpedo Launcher, 2 Transphasic Mine Launcher [CrtH]x3

Deflector: KHG [Breen, if you're poor]
Engine: Hyper Impulse
Shield: KHG [Breen, if you're poor]

Eng Consoles: 1 RCS, 2 Neutronium (seriously, they're Eng consoles, put what you prefer here)
Sci Consoles: 3 Particle Generators
Tac Consoles: 4 Transphasic Compressor Consoles

COM Tac: Tactical Team / Torpedo Spread 2 / Dispersal Pattern: Beta 2 / Attack Pattern: Omega 3
LTC Sci: Hazard Emitters 1 / Transfer Shield Strength 2 / Tractor Beam Repulsors 2
LT Tac: Tactical Team / Torpedo High Yield 2 (double spreads or double high-yields acceptable)
LT Eng: Emergency Power to Engines 1 / Emergency Power to Shields 2
ENS Sci: Polarize Hull 1

DOffs: 2 Blue Projectile Weapons Officers, 3 Blue Damage Control Engineers.

Tactics: Kill people's hulls. Their shields won't help them. If you're fighting someone light on hull heals keep the pressure on, make sure you get them to burn resistances before spiking. Uh, if you leave a Tac/Escort at sub-20% hull and don't go straight for the kill you can and will be hoisted by your own petard. If you really, really, really need to boogie, AP:O+EPtE+Evasives+Max Engine power will give you about 5 seconds at 228 impulse speed. Overall the ship is very fast, but a bit sluggish to turn. Hit and run and don't be afraid to get into a poking duel, your torps don't lose any damage over distance. W/ Breen set on here I have about 4400 damage per torp unbuffed. Full buff (GDF at 100% health) the torps are doing about 9900 damage when fired without THY/TS.

Might add more later.