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Lieutenant
Join Date: Nov 2012
Posts: 30
# 206
01-10-2013, 08:23 AM
dps on that build is sub-par, simply because of the torpedoes

plasma is ONLY worth while with the embassy console in place, and then it still is only equal to other weapons. by the time the torps reach the target it should be dead before then.

the adapted maco shield drops 10% resist all energy and 5% absorb compared to the original maco shield.

xii dhcs with acc/2xcritd and turrets with acc/2xcrith offer far more dps than fleet weapons. fleet weapons are essentially a waste of dilithium before elite fleet.


2 tact teams, 2 atpbs, scatter 3, scatter

2x empts, 1 aux to struct

tss1, he2, grav well

4 polarized disruptor dhcs
4 polarized turrets

omega deflector, engine, maco shield (not adapted)

tackyokinetic console, borg console, rom console
rule 62, isometric, 30% field gen.

4x 30% coils.

2 cannon doffs, 1 hamlet, 1 torosek, and 1 other doff of your choice (i like grav science)