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Starfleet Veteran
Join Date: Oct 2012
Posts: 97
# 10
01-10-2013, 09:22 AM
Originally Posted by pwebranflakes View Post
The Dilithium Exchange is 100% player driven, ...
Brandon =/\=
This statement is false. You (cryptic) set the supply and create demand for it, and you can (secretly or overtly) engage in active monetary policy by pumping zen or dil into the system, or taking them out, including fixing the trivial investigate officer reports daily which seriously impacted the market.

The exchange is player driven within the confines of the monetary (i.e. game design) regime set by Cryptic and adjusted as you see fit. If you increased (or decreased) dil costs for fleet projects or items by a factor of 2 without changing the rate of earning dil that would effect the dil-zen market. So '100% player driven' is not true, players don't control the dil prices for the dilithium sinks in the game, nor do they control the number of zen items in the store, their price, or desirability etc.

I'm not saying the exchange is bad. To claim it is 100% player driven is false however.