Please add more missions or increase the frequency!
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Join Date: Oct 2012
01-10-2013, 11:06 AM
Originally Posted by
I would like to see Doff missions mixed with pve missions
Doff team is captured, Go to planet X and rescue them
Doff team is exposed and running from the bad guys calling for help !
Doff team gets involved in local dispute and requires reinforcements of other doffs
Doff team finds Alien technology requires the ship to come and extract it,many possibilitys here
First contact ! many possibilitys
Personally, I'd like to see more used the way the three in the dominion story arc were where they only take 10 minutes and you trigger them via an npc in the mission. In that case it is either 3 espionage missions for the klingon representative or three security and engineering missions for the federation representative. Very nice.
Originally Posted by
I consider a good mission one that does at least one of the following:
Gives a good amount (400 minimum) of X cxp.
Gives contraband or something else useful as loot.
Gives at least 300 dilithium (mostly applies to KDF).
Gives a good DOff/Boff or fleet marks as a reward.
Gives at least 200 Colonial/Recruitment cxp (preferably more, everyone who does DOffs knows those are the biggest pains to get in large amounts cheaply).
Does one of those 5 and has
as the casualty risk. (just makes it very preferable)
Does one of the above and doesn't take more than 20 hours. (makes it preferable, even though there are long ones that are very much worth it, like "Instigate Defection" and "Establish Long Distance Trade Routes")
And there are also a lot of good filler DOff missions, like recruitment missions from Klingon and Starfleet Academy, Fleet Mark missions from your Starbase, things like that.
I've only ever seen 2 klingon missions that give over 250 dilithium: undine changeling and deport colonists. What others give 300 or more? Or are you counting crits also? Because dilithium mining is "only" 250, for example, and eva suit is 50, jem hadar boarding sim is 50, etc.