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Starfleet Veteran
Join Date: Oct 2012
Posts: 1,238
# 210
01-10-2013, 10:41 AM
Originally Posted by mixiplix777 View Post
dps on that build is sub-par, simply because of the torpedoes

plasma is ONLY worth while with the embassy console in place, and then it still is only equal to other weapons. by the time the torps reach the target it should be dead before then.

the adapted maco shield drops 10% resist all energy and 5% absorb compared to the original maco shield.

xii dhcs with acc/2xcritd and turrets with acc/2xcrith offer far more dps than fleet weapons. fleet weapons are essentially a waste of dilithium before elite fleet.

2 tact teams, 2 atpbs, scatter 3, scatter

2x empts, 1 aux to struct

tss1, he2, grav well

4 polarized disruptor dhcs
4 polarized turrets

omega deflector, engine, maco shield (not adapted)

tackyokinetic console, borg console, rom console
rule 62, isometric, 30% field gen.

4x 30% coils.

2 cannon doffs, 1 hamlet, 1 torosek, and 1 other doff of your choice (i like grav science)
I routinely out-DPS all-cannon builds simply because most of them cannot handle the extra corresponding weapon power-drain. Sure, they have a very good initial burst, but then they quickly gas out and must wait for weapon power to return before they start dealing max DPS again. EPtW usually helps at the cost of putting EPtS on cooldown.

While this next build is primarily cannon-based, it corrects the all-cannon energy issue by replacing 1 DHC and 1 aft turret with a Romulan Hyper-plasma torpedo launcher and Kinetic Cutting Beam:

Ship Gear: Full Borg Space Set
Fore = 3 Plasma DHC's + 1 Romulan Hyper Plasma Torpedo Launcher
Aft = 3 Plasma Turrets + 1 Kinetic Cutting Beam
Devices = Red Matter Capacitor, Subspace Field Modulator
Consoles: Tachyokinetic Converter, Rule 62 Multipurpose Combat Console, Borg Assimilated Universal Module, Field Generator, Breen Power Dissipator OR Romulan Science Console, Plasma Infuser x4

Ensign Univ: EPtS1
Commander Tac: TT1, CSV1, HYT3, AP-Beta3
Lt.Tac: TT1, CSV1
Lt.Eng: EPtS1, Aux2SIF1
Lt.CmdrSci: HE1, ST1, GW1

DOFSS: 3 Attack Pattern Conn-doffs, 2 Projectile Weapon Officers (or 2 AP + 3 PWO's... your choice)

The Hyper-plasma torp launcher scores full damage at all ranges and deals 30k per torpedo crit when HYT3 is used. Its burst hits multiple targets pulled together via Gravity Well. It can also be spammed non-stop, and torpedoes will seek new targets if the original target is destroyed first.

The Kinetic Cutting Beam does not do well vs. raised shields, but it does score double listed damage vs. exposed hulls. However, its primary purpose is to proc Omega Weapon Amplifier and combo with the Borg set Tractor Beam. OWA increases weapon subsystem power, reduces all energy weapon drain to a very small amount, and OWA can stack with muliple procs! This allows your weapons maintain high power levels while firing, thereby maximizing energy weapon DPS output.

The full Borg space set gives you the Cutting Beam + Borg Tractor combo, delivering 4k total hull damage per second for 10 seconds, or 40k damage, once shields are breached. The trick is to wait until shields are down before triggering the Borg Tractor.

Last edited by shar487a; 01-10-2013 at 11:35 AM.