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Captain
Join Date: Aug 2012
Posts: 3,545
# 3
01-11-2013, 12:07 PM
Quote:
Originally Posted by smokeybacon90 View Post
I suggest APB2 and FAW2. I've always used FAW2 and its effectiveness is fine enough for me. Plus that combination enables you to have a important TT1 in the ensign slot.
He would have access to the TT anyways. BFAW2, 3, and APB 1, 2 are not ensign abilities.

I personally run a BFAW2 and APO1. It's got a lower uptime than BFAW2 + APB2, but it's still pretty powerful.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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