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Empire Veteran
Join Date: Jul 2012
Posts: 525
# 9
01-11-2013, 10:56 PM
Picked up 2xeach shield/hull

The only noticeable issue was /w console this would occasionally happen. These procs were back to back.

We'll do more tests tmr with > 2 people firing. But from the current test it seems that the proc takes a second to activate and if it procs in that window you get a second tick. With two consoles the 10 second CD seems to stand. The proc rate doesn't seems to improve overall, but again, more testing is needed.


2xshield/hull

10/7% healing

2xshield/hull

11/6% healing

(based on a 30 second firing window with all heals fired once) - Low weapons power, no tact consoles, and other such items to minimize the damage. At least for the tests.

+Plasma stack so 3 will apply x3. They can stack multiple times, too but they don't indicate the have a CD. So IE, I had x6 at one point from a single turret w/in 2 or 3 shots it proc'd twice. So that could quickly become concerning if a full team had 2+ of them each.


[1/11 11:14] [Combat (Self)] 400 shield damage was dealt to your Shield Repair.

[1/11 11:14] [Combat (Self)] 400 shield damage was dealt to your Shield Repair.

[1/11 11:14] [Combat (Self)] 400 shield damage was dealt to your Shield Repair.

[1/11 11:14] [Combat (Self)] 400 shield damage was dealt to your Shield Repair.

[1/11 11:14] [Combat (Self)] 457 shield damage was dealt to your Shield Repair.

[1/11 11:14] [Combat (Self)] 457 shield damage was dealt to your Shield Repair.

[1/11 11:14] [Combat (Self)] 457 shield damage was dealt to your Shield Repair.

[1/11 11:14] [Combat (Self)] 457 shield damage was dealt to your Shield Repair.
-X-/Pandas - Pheo