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Join Date: Jun 2012
Posts: 3,265
# 2
01-12-2013, 08:36 AM
Step 1: Place the bridge in the map.

Step 2: Place a "Dialogue" into the map and write it as desired.

Step 3: Set the bridge to become visible when "dialogue prompt reached" and select the dialogue that plays after you select "No".

Note: This doesn't work for "popup dialogues" you place in the Story tab.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q