Thread: Broken!
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Commander
Join Date: Jun 2012
Posts: 432
# 27
01-13-2013, 05:26 AM
In Arenas you respawn at the closest gate which creates a bit of a bottle neck if you don't leave spawn or are horribly unorganized. Respawn a should be randomized again. Thanks to auto team you know where everyone is. Ker'rat could use separate spawn points at reset, maybe even multiple random ones. Cap and Hold could use stronger turrets or they could stand to have an improved stealth detection to clear mine spam. TBR is ok for escaping a Tric mind spawn but it seems silly to need that just to leave a respawn.

I disagree that one faction is any worse that the other. Given the opportunity, most will take full advantage. You see this clearly just by looking at the number of cheesy z-store builds out there. KDF does have the rather minor incentive from their turret killer daily but that's kind of bleh. In the end, barring a few issues, most spawn camping is typically the victims fault. Still, it would be more sporting to back off a bit when someone is so totally out matched.
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Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.