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Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 29
01-13-2013, 09:55 AM
Quote:
Originally Posted by virusdancer View Post
TS/THY/regular Hypers
Breen Clusters
DPB'd mines
FAW/CRF
DOFF'd GW/TR
TBR
Theta/EWP
Fermion/Inversion

...that's before you get into combat/non-combat pets, photonic fleets, support fleets, etc, etc, etc. Heck, I need more caffeine and am pretty sure I'm forgetting stuff as is.

Bio-neurals, Assimilators, Barriers, Webs, the new Breen targetable, TS Trics, THY Omega, THY Plasma, and deployable turrets...

...I'm probably still forgetting something.
i wouldn't put any of those in the same category, except the ones i specificly mentioned. player originated abilities and even mines are fine, and not spam. npc assets with AI are the problem

Quote:
Originally Posted by diogene0 View Post
So all the RTS games i've been playing during the last 10 years weren't pvp when i played against real people? That's the farce, mate.
have you noticed the difference between an apple and an orange lately? its pretty pronounced. i am of course referring specifically to sto space pvp.