The state of PVP
View Single Post
Join Date: Jan 2013
01-13-2013, 11:37 AM
Originally Posted by
Bs on the Bugs are OP nonsense.
In my Sci a Bug better make sure his team puts me down first, or I'm going to make his life a living hell and help my Escorts blow him up.
Ask destroyed Bugs if they really think my control, confuse, disable, debuff is inconsequential. There's a reason I get re-targeted almost immediately after they respawn.
My sci does okay against them, but my sci does alright against any escort. My tac/escort just can't win against them because they turn so much better than a patrol escort, and have a higher impulse modifier, and a higher shield modifier, and tougher hulls, and more shields, and more tac consoles, and more engineering consoles, and a couple of universal boffs.
The only thing the patrol escort has over the bug is one more science console.
That's what I mean about the PvP bootcamp guys not practicing what they preach -- you only ever see them in ships that are vastly superior to what noobs might be able to acquire.
If you cross ship types, then that of course will change things, but the bugs don't have any particular weakness that other escorts don't have.
I don't mean it as an insult against those guys -- I know they are genuinely trying to help. But if they want people to follow their example (which they obviuously do given that some have renamed their ships to 'PvP Bootcamp') it would work a lot better if they set an example. Their preferred ship has several advantages and no deficiencies.
Last edited by inktomi19; 01-13-2013 at