Quote:
Originally Posted by stevehale
Arena snobs are teh lawlz.
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That's a thing now? /sadface
I gotta find some kind of snob to be. Maybe a doffsnob? No, I'm not at max tier at much of anything. Oh, Academy Event snob! Yeah that'll be me.
Y'all learn a thing or two about scanning particle traces in the current environment before you talk about game mechanics, you hear?
Anyway, I think it sucks that a potentially good debate is being lost because people are focusing on the playstyle, cap n splode, or their inability to see through the snark.
What if defense came from sources other than movement?
What if there was a chance, maybe in addition to complete avoidance, to reduce the magnitude of damage? You could have the chance at complete avoidance be small with a chance to reduce damage by some amount be a second roll with a higher chance.
Spikes get blunted, damage reduction comes from somewhere other than straight resists, maybe we can start talking about reducing the effectiveness of yo-yo healing...
Or is this even a problem? Is everybody cool with massive spike damage v. massive resists/healing? Is anybody even interested in a game where it's harder to kill
and harder to heal?
Or do we want to keep on with alpha's insta-popping un-buffed targets and failing against buffed ones, and coordinated teams waiting for a healer to get something on cooldown so they can spike someone down?