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Join Date: Jul 2012
01-15-2013, 04:47 AM
Is it possible to build a foundry mission that includes the possibility of failure? i.e. setting up multiple decision chains, some of which end the mission, grant the rewards, but have an unhappy ending?
"when you're out of Birds of Prey, you're out of ships."
I play KDF, because being a genocidal maniac works better with Klingons, than explaining it as a member of Starfleet.