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Join Date: Aug 2012
Posts: 8
# 12
01-16-2013, 05:59 AM
Much as I'd love to see some actual correlation between STO and actual "naval space strategy" if there is such a thing, I think the designers' thought process is much more down to Earth, if you'll pardon the pun.

STO has much more obvious roots to D&D than to Harpoon.

Glass Cannons - Escorts
Tanks - Cruisers
Healers - Science

And of course the level progression from LT to ADM ensures that eventually everybody will fly the uber-class ships. That's unfortunate I think, because some "Tin Can Navy" action or the possibility of a half dozen destroyers seriously banging up a battlewagon would be a hoot.

Fun as it is to speculate though, I think it's fruitless to try to assign some naval logic to this game, which is itself based on a franchise that was (probably intentionally) fairly scant on strategic explanations in the first place.