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Ensign
Join Date: Aug 2012
Posts: 8
# 16
01-16-2013, 07:53 AM
Quote:
Originally Posted by helixsunbringer View Post
The original series and perhaps the next generation were both scant on strategic explanations I agree. But such strategic explanations did happen from time to time, especially in the movies. For example, in the Wrath of Khan they go in depth into explaining why combat in space is different from combat in an atmosphere.

The reason for the difference of course being that in space you have to think in all possible vectors, not just three-dimensions. Therefore attacks can come from any direction. The easiest similarity is Submarine or Aircraft Warfare but even those don't come close because in space you don't have the orientation of the planet itself to keep you from turning upside down constantly. The fact that Star Trek Online doesn't involve us flipping upside down constantly, is simply a courtesy that the designers gave us so that we don't barf on our computers I imagine.

Well, how space combat is different from naval combat as explained by the shows is really a tactical discussion. What we are speaking of here is more of a strategic one, though tactics contribute to strategy.

What we don't really know from Star Trek is what the composition of, for instance, Starfleet is or why is it that way. Our modern navies are different from our former battleship centric navies because of the rise of the carrier and the guided missile.

What are the rules of the ST universe that would drive the makeup of their fleets? What do we really know about the makeup of SF in the first place? Very little in the way of numbers or ship types or ship capabilities.

Of course, this is all how many angels can dance on the head of a pin, because the "reality" of ST was driven by the fiction. If it made sense for there to be a dozen kit bashed ships at the Battle of Wolf 359, then it was so. Explanations weren't needed for it to be cool, and none were given.

By the same token, STO is driven by fitting gaming model restrictions very loosely within the show's fiction. Enterprises were cruisers, and so they are here. That even in the movies they seem to fill the traditional role of Battleships is overlooked as is the fact that historically destroyer/escorts were not only more lightly armored but ARMED because that wouldn't fit within the constraints of the traditional MMO triad model.

I guess this constitutes a lament (though it wasn't intended as one) that STO couldn't have found a more encouraging method of preventing endgame content from being a battlewagon slugfest. Maybe there could have been point balances so that you could have occasionally seen five Mirandas up against a single Negh Var (sp?) or leveled ship arenas to give destroyer or light cruiser captains a real role.

Cryptic made some great ships. It's unfortunate that they get so little play time for all the work that was put into them.

Deacon