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Join Date: Jun 2012
Posts: 1,360
# 12
01-16-2013, 03:00 PM
Originally Posted by guriphu View Post
Perhaps torpedoes could be configured to ignore up to 1000 hit points worth of shields before hitting the hull, so that their role as weapons that you time against a downed shield facing would be retained, but they wouldn't be completely invalidated by redistributing shields.
Agreed. It has never sat well with me that a tiny sliver of remaining shield strength can still almost completely nullify torpedo damage.