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Career Officer
Join Date: Jun 2012
Posts: 1,848
# 15
01-16-2013, 02:56 PM
Originally Posted by bobtheyak View Post
The original post assumes the torpedoes are already timed properly. The point is to address the heavy skill point investment it takes to use them.
What heavy skill point investment? All of my characters are specced into projectiles and don't suffer in their other skills, even my Eng Healers have it on the off chance I choose to slot one.

Only my Escort Cannon/Torp ships spec into the "torp specialization" skill, and it doesn't gimp them either. I even have Raider builds that cover all bases.

Anyhow, I don't see an need to buff them at all. They work fine for me in my intended application.

If they get buffed, so be it. I like them being hard to use, it makes it more satisfying when you do land them.