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Join Date: Jun 2012
Posts: 1,658
# 7
01-16-2013, 04:36 PM
Originally Posted by borticuscryptic View Post
Not technically a flaw.

There are 10 Science Specializations.
There are 4 Medical Specializations.

Therefore, you'll get more Science officers than Medical officers.
The flaw therefore is the complete imbalance of starbase project requirements...

I mean, there are 10 sci specialisations and 4 medical, yet an average Tier 3 project requires 70 medical doffs and 60 science doffs.

How's that fair? How do you expect smaller/average fleets to meet those requirements without resorting to spending millions of EC on the exchange? Are we really expected to waste our hard earned fleet credits on yet another lottery box and pray we'll get the department we want?

How about introducing a department-specific packs then? You can even make them a bit more expensive than the current ones, as long as they would reduce the randomness of the whole affair.

Last edited by suaveks; 01-16-2013 at 04:54 PM.