RFD: Story Element "Timer" - Feature Request
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Join Date: Jun 2012
01-17-2013, 11:39 AM
The only way to fake a timer is on a ground map.
1) Have a room walled-off so the player can't get in there.
2) Have a high-level friendly mob in that room.
3) When you want your "timer" to start have an enemy mob spawn in there (low level so it can't win) and make its destruction a progression objective. You can name the objective whatever you want so this can be disguised.
It is inexact but will cause a delay in mission progression.