RFD: Story Element "Timer" - Feature Request
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Join Date: Dec 2012
01-17-2013, 11:32 AM
Originally Posted by
If your mission is too short to qualify for IOR then it's too short...adding a timer to inflate it artificially is not a solution.
The only thing I can see this doing is creating a mission where the player can afk for 15 minutes so they can get free dilithium for doing nothing.
Iif you like this or not ... these missions are already there, and the patrol timer works better for them than for more complex missions. So your argument seems to be quite futile.
A storyboard timer would open more possibilities, more reliability and so more fun for authors and users as well.