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Starfleet Veteran
Join Date: Oct 2012
Posts: 1,186
# 5
01-17-2013, 12:59 PM
Quote:
Originally Posted by jadensecura View Post
The only problem I see is that the cannon doffs are kind of wasted. The best you can get with them is the GCD of 15 seconds, but that is still what you get from running 2 cannon abilities. So unless you really want to get occasional extra uses of one ability or the other there's no real point in them.
I agree with the above. This is what I use for my Tac for PVE:

Commander Tac: TT1, CSV1, HYT3, AP-Beta3
Lt.Tac: TT1, CSV1

DOFFS: 3 Attack Pattern Conn-doffs, 2 Projectile Weapon Officers (or any 2 DOFF's you find more useful for your build)

AP-Beta3 with 3 AP-Conn-Doffs lets you keep AP-Beta3 up 66% of the time (10 out of each 15 second cycle) -- this offers a HUGE damage boost at 49 resist-debuff per target. CSV1 x2 also offers more multi-target coverage, and when combined with AP-Beta3, the combo benefits the whole team while shooting at whatever you hit.