RFD: Story Element "Timer" - Feature Request
View Single Post
Join Date: Dec 2012
01-17-2013, 02:23 PM
Originally Posted by
Hey I'd love to have a timer mechanic. I can think of a lot of great uses for it. And under the old system we could have had one.
But now, exploits man. This is why we can't have nice things.
Is it really an exploit to design a mission for max output at minimal time and attention costs? Or is it strict within the rules?
And - lots of such missions already are there, but where is the timer?
So "can be abused" is a quite pointless argument. Also no reason to cut and run, isnt it?