New KDF Aniversary Ship May not be the K'vort
View Single Post
Join Date: Jun 2012
01-17-2013, 08:59 PM
Originally Posted by
2 problems with your logic:
1: carrier = escort. They're not. An escort will significantly outdamage a carrier like the one I outlined above. I know this because my bird of prey / adv. escort put voquv pet alpha strikes to shame. (b'rolth high yield attacks).
2: As you said, 'if the enemy is in range'. Very low speed+very low turn rate say 'hello!'. This is the 'cap ship' aspect of a fleet carrier such as this. The carrier itself must be within 15km of the enemy to properly command its pets and within 10km to properly support them.
I never talked of alpha strikes. I don't even think pets have anything like it in their code.
I'm talking sustained damage. And also thanks to very short hangar recharges, those carriers keep all their pets on target contimuing on doing that damage.
Not that alpha strikes are of any importance in PvE, btw.
I may have exagerated, but I've indeed seem pets at least getting close to non-tac captained escorts. When doubling the amount of hangars, you'd get damage numbers of your pets only the best tacs could rival.
Originally Posted by
Boring not really...its just a much more tactical gameplay.
The positive of it is precisely that it can be a very potent support craft or a very powerful launch platform for pets. The player would be using the pets and support BOFF abilities to play not merely launching pets and going in with high level tac boff skills and heavy weaponry blasting stuff up (like the current kdf carriers do).
The problem is this type of gameplay just isn't part of STO. We're supposed to captain our one ship and do things ourselves (although we're Vice-Admirals and Lt. Generals), as we're also doing on ground.
If this is the type of play you'd welcome, maybe you should look elsewhere. Or maybe just wait till they add another rank. It would seem they're toying with the idea of adding something along the lines of controlling several ships and supporting them from behind.
In the end, such a "heavy carrier" would be noticeably stronger than anything else in PvE and completely useless in PvP.
It would work as sort of a base in PvP close to which the opposing team members would be decimated. Due to the carrier's sluggishness, though, they could keep their distance. Such a match could then end in two ways:
- either a fight of a weakened team away from the reach of the carrier (basically a 4 vs. 5);
- or two teams stuck without real fighting: the carrier team keeping close together in safety and the other team flying around, not daring to get close and get killed.
: Bring in the
: Design that long overdue Tier 5 C-Store Raptor
: Give us Asylums for Romulans
Don't make ARC mandatory! Keep it optional only!