View Single Post
Join Date: Jun 2012
01-18-2013, 01:14 AM
Originally Posted by
Too bad DPB makes it so you can lay them every 12 seconds.
And all of those "counters" up there have longer cooldowns.
I would like to know wh you put counters in quotation marks?
You have to combine them, obviously. But fighters on intercept don't really have a cooldown, so that will usually work, especially when you have more than one hangar on your team per enemy mine launcher.
Plus all those abilities can also be used in conjunction with the laying.
And what does a ship give up for the opportunity to lay these mines? One rear weapon slot, and an LT power. And an Escort with AP Doffs can slot one DPB easily without having to gimp itself.
That's a valid point.
I think that's where the problem's solution could lie: By increasing opportunity cost to use them, or decreasing the benefit, they will be made balanced easily. For example, slightly increasing the cooldown.