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Captain
Join Date: Jun 2012
Posts: 598
Ground Curriculum
Draft 4
Finalized

Class Configuration:
-Assign students to coaches (8 per coach/assistant team, all the same Career)
1 coach and 1 assistant coach per 8 students. Students are organized by Career Type. The assistant coach is always a tac; the main coach is always the same Career as the students.
-Break into classes and proceed with training.

Note: each of A, B, C, D, is its own month. Classes are allowed (and encouraged!) to go overtime. If you don?t have enough players for teams, your coaches will coordinate to share players.


A. Core Training.
Required Reading: PRIMER
0: Preliminary review of settings, keybinds, and equipment. Brief students quickly about what we are going to cover today and how the class is going to progress.
1: Three States: (Aim&Crouch. Sprint to move. One step from cover.)
2: The dangers of Animation Lock, and the class, kit, and weapon abilities that generate it.
3: Introduction to class and kit: what your class and kit powers do, and simple but effective applications. Each class will learn only the things pertinent to their class.
Tactical: The superbuff. Introduction to Suppressing Fire.
Science: Healing basics. Introduction to debuffing.
Engineer: Shield tanking basics. Introduction to debuffing. The dangers of CoverShield.
4: Fight, with coaches observing and making reminders and suggestions.


B. Introduction to Team Combat
Required Reading: DOFFS AND GEAR. INTRODUCTION TO THE FOUR MAPS.
0: Preliminary review of A.
1: Flank damage, Exposes, and Exploits.
2: Techniques for focus fire.
3: Playing your role in your team.
Tactical: Using Suppressing Fire to slow enemies and reduce incoming damage. Chaining Tactical Initiative.
Science: Keeping your team alive and debuffing enemies. Positioning.
Engineer: Using your debuffs to nullify an enemy tactical officer or trap a target for your team to kill. Super tanking with Tac Init.
4: Fight, with coaches observing and making reminders and suggestions.


C. Advanced Team Combat
Required Reading: SKILLS AND BUILDS
0: Preliminary review of B. Brief students quickly about what we are going to cover today and how the class is going to progress.
1: How to regroup after you get rolled. How to break a spawncamp.
2: Bunker and Breach, Defense Techniques.
3: Bunker and Breach, Assault Techniques.
4: Scenario Fight: Bunker and Breach, with coaches observing and making reminders and suggestions.


D. How to deal with special cases?
Required Reading: STEALTH, PERCEPTION, AND THE OPERATIVE KIT
0: Preliminary review of C. Brief students quickly about what we are going to cover today and how the class is going to progress.
1: The Cryo Gun (if it is still an issue)
a: What it does
b: Counters
2: Dealing with a cloaker
a: How do you tell a cloaker is coming?
b: How do you ensure the team survives the superbuff?
3: Scenario fight: Attack of the Killer Cloaker Coaches

@gradstudent1
PvP Boot Camp Project Leader Emeritus