Does Aenar (Pacifist) improve Medical Generator?
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Join Date: Oct 2012
01-18-2013, 09:59 AM
I like that testing above, was going to get some done myself eventually and come back.
So you are confirming that there is no statistical changes. Does anyone trust that Cryptic has finished this game and the maths are calculated during combat or on spawning based on the entire away team despite not being calculated then displayed for the player?
Am I missing something and being stupid or do I have genuine right to not trust this game?
I picture functions in their code that are empty and return zero because other, more visual things took priority. Call me paranoid or something but I'm a developer, I know how much can go unfinished without the user not even knowing it simply because a) a feature it not used often b) there is not a window/insight into the feature for its shortcomings to be discovered.
Originally Posted by
The traits affect your Boffs healing abilities, not your own. Since Boffs don't have kits, does it work? I avoid them, there isn't much of a way to know unless you give two different Boffs two similar set ups and log the effects.
So what your saying is a boff can have a trait, which somehow helps the team leader (you the captain) yet it does not help everyone else on the team. I'm looking at this from a common sense perspective.
I do understand the kit thing. Some players might say, that is common sense and obvious but I don't ever put that much certainty into text. Sometimes the code and maths change but text is not updated vice versa or it never really matched in the first place.