Compilation of why cruisers are UP
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Join Date: Jun 2012
01-18-2013, 10:41 AM
Originally Posted by
That is indeed true, but ask the average DS9 fan what the Defiant was built for and see what answer you get. It's so inextricably tied in with Sisko's history that everybody most remembers that it's supposed to be a Borg-killer.
I'm convinced the entire escort class was built around this design, that there is a persistent perception tied to this particular ship that it should out-fly and out-gun everything else Starfleet has, and that this perception has bled over in some degree into every other escort in the game.
IMO, the only reason we even have "tactical cruisers" in the game is because it's obvious even to Cryptic that Tac ships have a combat advantage and not everybody in a cruiser wants to play "healboat".
Conceptually, cruisers should have enough firepower to do significant damage to escorts, even a "healboat". I run a pretty good Fleet Excel' cruiser skill/boff/doff/build and the outcome is more or less a foregone conclusion with guys I spar with in their escorts. And I am at least a "fair" cruiser commander, if not better. Most of the fights tend to be full time heals while hoping that they make a big mistake and I get some really awesome crits at the same time.
Right now cruisers can only "add" to fellow escorts damage instead of being a real threat out on their own (the majority of the time). Cruisers need a small tweak in firepower/capability to fend off escorts. Not totally out-damage them, or even match, but enough to give escorts reason for concern when engaging cruisers.