Tricobalt nerf is too severe
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Join Date: Jun 2012
01-19-2013, 05:08 AM
I'm quite happy with the changes, it will make PvP better and stops the 1 shotting of trannys and the like. In my Galor Engineer I have 2 Tric mines with DSPB2 and aux to bat, so I drop them every 30 sec. I noticed they don't do as much damage but by a long way they still do the most damage. Our fleet ran ISE in 9min 12 sec last night in no small part due to Trics.
Seems fine to me, oh and there was a long discussion post started by Bort IIRC for players to make their opinions and suggestions.
Your Ramming Speed III deals 297019 (421248) Kinetic Damage(Critical) to Lusankya