Thread: PvP concerns
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Join Date: Jul 2012
Posts: 2,103
# 83
01-19-2013, 08:23 PM
Yes what I would ideally like to see is the entire hit or miss scrapped. You either hit or glancing hit with that chance being determined by the enemies defense score. Then if you do infact deal a glancing hit the base damage penalty is determined by your accuracy score.

What would be the purpose of that you ask? Simple, the more accuracy your enemy has the less effective your defense becomes and vice versa. However, it also will allow the edges to be rounded off so a ship with 0 defense does not loose half of their effective HP. Because that will never happen I dunno what a good solution would be. I have long past accepted that the base systems and mechanics of this game were never designed to function properly with the amount of power creep each season brings us nor do they seem to care.

And VD this does not just apply in PvP or just to escorts. Even my cruisers in PvE tend to take a significantly higher amount of damage when they are tractored or if I am at full stop. Because I loose an EHP multiplier in my eyes, or a damage avoidance chance if we wish to be literal. Lastly you can infact work a chance based stat into a calculation that is used to determine a number representing an average result of various other things combined. It is done every day around the world for various reasons.

Look at it this way, removing an enemies defense score is just as effective as stripping their buffs with a sub-nuke (nearly) when trying to kill them. That is how strong of a multiplier it really is.