Compilation of why cruisers are UP
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Join Date: Jun 2012
01-20-2013, 02:58 AM
Originally Posted by
Has anyone even considered this as a quick simple fix?
Increase all power cooldown timers by 25-50% -- across the board.
You mean the Emergency Power to Foo abilities? Reducing the cooldown times by more than 33% is meaningless since that would get you down to the global cooldown minimum. Doing that would mean cruisers would be able to use a single copy of an Emergency Power ability as often as if they had two copies.
An interesting idea. Though I wonder how much this would really help when it comes to damage output. Emergency Power seems to have a very buggy relationship with weapon power drain. I don't think anybody is seriously complaining that cruisers aren't
enough, rather the problem is their ability to kill things efficienty.