RFD: Story Element "Timer" - Feature Request
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Join Date: Dec 2012
01-20-2013, 09:15 AM
A timer element for storyboard would not change "abuse" or "exploit" of reward situation, not for a bit. Why not? Well ... its already there. The punk patrol timers work great for this purpose. Ok, the mission will be restrictive in some ways to make sure the punk timer wont get shot before time, you can use only few maps for that but hey...who cares for story or anything if easy catch is the goal.
If you want to use a nice map or have some story or certain freedom of movement on the map ... well, bummer.
And - why should you or anyone want to restrict himself with awful limits because the game gods failed to implement a sufficient balanced reward system?