RFD: Story Element "Timer" - Feature Request
View Single Post
Join Date: Jun 2012
01-20-2013, 11:17 AM
The timer I set up was real simple and had a valid purpose. Two factions on the other side of the planet fight each other until the weaker one is eliminated. The purpose of this was in case the player decided to skip over the dialog. They still had to wait for the object to collide with the planet. I wasn't about to speed up my plot for people lack of reading skills. LoL
In my opinion, 20 minutes is too long of a restriction. If they use a time restriction then the authors need some kind of a tool to estimate the time. But we all know that isn't going to happen.