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Captain
Join Date: Jun 2012
Posts: 542
# 13
01-21-2013, 03:33 AM
Quote:
Originally Posted by centersolace View Post
Formats can be converted.
Yes, they can.

But having worked with several different formats (.blend, .3ds, .bfxm, .skp, .wings, .alo... probably others I've forgotten too) over the last couple of years, and having to convert them both ways for various reason (not least being completely and utterly useless at texturing in Blender) you quickly discover stuff won't always come out the other end the same way it went into the conversion process. Random example, stuff built in Blender and converted into Wings format will be rotated 90 degrees across the Y axis.

Building in format A, converting to format B for texturing, converting to C for the actual game format, putting it in-game and seeing something's not right, and having to go back to format A to fix it, then into B again to retexture the adjustments, then into C, seeing issues, back to A.... gets very annoying very quickly