Guest Blog: Role-playing
View Single Post
Join Date: Aug 2012
01-21-2013, 06:08 PM
Originally Posted by
Primary ships don't tend to get destroyed in Star Trek until the script calls for it, so why would it be different in STO? This is especially true when the ships have multiple damage-control systems that go into effect once the ship has taken enough damage that it is out of action (warp core shutdown, emergency forcefields, ect). It's quite common for a ship that has been disabled to still be in good condition for towing or salvage, and all ships come with multiple escape pods that the crew can use if the ship is doomed.
Many, many ways to deal with this.
Sounds exactly like a 10-second "respawn" timer...