Guest Blog: Role-playing
View Single Post
Join Date: Jun 2012
01-22-2013, 08:18 AM
Originally Posted by
I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
First, social zones similar to Bajor are a big plus. Since they have various open locations (temples, medical facilities, bar, stores, command center, etc..), players have a wide variety of options to choose from. Risa is a neat location to visit, but it has a few flaws: (1) its not cross faction, (2) no visitor type of center, and (3) its always stuck on day. Role-players need environments in which can be used as 'sets', so they can act out a scene in a play. Have you thought about revamping Risa, Vulcan, or Andoria (sp?)? We already have enough fleet and faction specific social zones. What role-players really need are cross-faction zones.
Second, approximately four months ago, I started to work on a 'social zone foundry mission'. Since the game triggered to 'mission accomplished' upon entering the environment, I ended up scrapping the whole concept altogether. Have you thought about allowing players to turn already in-game social zones into foundry missions, which will allow more than five people to enter at once? Just specific maps. Vulcan, Andoria, Bajor, etc...I think role-players can flesh out certain social zones, so more than five people can enjoy them at once.
Third, environmental (social zone) interactivity. While the idea of sitting in chairs is logical, have you thought about making other interactive game elements? As people are sitting or walking around the bridge, players can have their avatars tap on consoles. How about allowing some console interaction along the back walls? Even though you can sit at the helm, your character does not tap on the console. If they are enjoying a game of cards, while in the dinning hall, the gambling table can trigger off a card holding emote. Simple stuff. Nothing complex. Role-players can always add narrative to the complex actions.
Last edited by linyive; 01-22-2013 at