MOBS?Just get rid of them
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Join Date: Jun 2012
01-22-2013, 10:15 AM
Setting allegiance would be great, but one advantage to the way the rest of it works is that the devs don't have to worry quite as much about exploits or abuse. I mean, City of Heroes' Mission Architect had massive problems because people could make specially set-up mobs that were ineffective but rewarding.
Mind you, Foundry has so many other ways to reduce threat I'm not sure the devs win anything with that sort of balance, and the current qualification system seems to ignore microbalance and just do an eyeball 'yeah, that's about right.'
Of course, the bigger answer is 'that would require devs to put in a lot of resources to develop.' And, well.