Thread: Planet textures
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Captain
Join Date: Jun 2012
Posts: 855
# 16
01-22-2013, 11:08 AM
Quote:
Originally Posted by tacofangs View Post
So noted. I agree, more care could be taken in picking planet textures, and I'll mention it to the team. Thanks for the list, I'll keep it in mind when we have some time.
As the late great Engineer, Captain Montgomery Scott once said...

"If something's important, you MAKE the time."

2000 randomly generated planets before launch i'm sure was a good thing (at launch). But here we are, 3 years later. Those planets quite simply "doesn't cut it" anymore. I see ThomastheCat posting random "development patches" for various ship classes quite often (latest being the Ambassador). Surely you could assign someone to think up new planet textures, which then can be "randomly applied" to a planetary sphere?

Planet "Earth" gets texture "Earth.dds" (or tga, or whatever format is used)
Planet Psi-Epsilon-47-A gets texture "Random1.dds"
Planet Omega-Omicron-1701 gets texture "Random 2.dds"

I mean, if you have 2000 random systems already, it can't be too difficult to have those systems "randomly choose" one of the many (or few) planet textures that you guys have? With the map selecting a specific type depending on the random mission (colony world, few lights for example)