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Join Date: Jun 2012
01-23-2013, 06:24 AM
Originally Posted by
The problem here is: Why do we even have different ship classes if they all do the same anyway, which is, killing stuff?
Now, if each class was best at defeating a different class of targets... that might work.
Because, for better or worse, most of the content in this game is designed to be solo-able; and the objectives are pretty much the same regardless of your career path or ship ('kill x enemy squadrons', and such like). Changing that would require redoing every mission in the game that isn't an STF or Fleet Action; so that won't be happening.
The result of this is that every type of ship needs to be equally capable, since every type of ship faces equal challenges; but they aren't.
Exploration suggestions thread - give it a read
BTW, you'd pronounce it 'Cap'n Manks'
I protest the removal of exploration clusters