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Join Date: Jun 2012
01-23-2013, 06:27 AM
Originally Posted by
The result of this is that every type of ship needs to be equally capable, since every type of ship faces equal challenges; but they aren't.
So you would try to distinguish the classes not by the type of enemy or time to kill, but by the way
Hm, what could the types be: Escorts doing cannon burst damage (more than one burst needed to kill anything), Cruisers doing constant beam pressure damage, Sci ships doing sci ship technobabble damage?