Quote:
Originally Posted by capnmanx
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The result of this is that every type of ship needs to be equally capable, since every type of ship faces equal challenges; but they aren't.
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So you would try to distinguish the classes not by the type of enemy or time to kill, but by the way
how they kill?
Hm, what could the types be: Escorts doing cannon burst damage (more than one burst needed to kill anything), Cruisers doing constant beam pressure damage, Sci ships doing sci ship technobabble damage?