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Join Date: Jun 2012
01-23-2013, 08:01 AM
Originally Posted by
So you would try to distinguish the classes not by the type of enemy or time to kill, but by the way
Hm, what could the types be: Escorts doing cannon burst damage (more than one burst needed to kill anything), Cruisers doing constant beam pressure damage, Sci ships doing sci ship technobabble damage?
More or less. That's pretty much how the system was designed; but runaway resists have made beams a little obsolete, and sci powers have been nerfed into oblivion (or resists against them have been over-buffed: one or the other).
Exploration suggestions thread - give it a read
BTW, you'd pronounce it 'Cap'n Manks'