CrtH versus CrtD for crit builds
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Join Date: Jun 2012
01-23-2013, 06:35 PM
ACCx3 gives both Crth and CrtD when you overcome their defense. I am not sure of the math involved but having a completely stopped target means negative defense (-15 if I am correct) which makes this even more possible. Not only is ACCx3 a more appropriate choice, especially for someone that has high defense, but because of the aforementioned. Now I am speaking from a PvP standpoint strictly. Unless you have some way of constantly holding your target or your target is big and slow, I woudn't use CrtH or CrtD.
ACCx3 especially with acc as a passive on your toon as well as a host of other stuff that adds to the targeting skills makes for almost a 85% (Give or take 5-10%) hit rate while fighting a high defense target according to Advanced Combat Tracker. Couple this with an all Veteran Boff Loadout that has the "Space Warfare Specialist" passive which gives +5 to all these for each vet boff: maneuvers, targeting systems, energy and projectile weapons specialization, it makes for deadly accuracy. Put on the omega deflector at that gives +16.2 to targeting systems. Add the Omega engines and spec out your flow caps, and you now have tetyron glider which helps drain shields from those stubborn targets (Best to use the tetryon weapons that give the phaser proc as well) an you are all set...
With the above mentioned setup (2 piece Omega, 5 vet boffs, Accurate Passive, Tachokinetic Console, Zero Point Console and Borg Assimilated Module), the skill, 4 DHC and 3 Turrets, I can almost maintain 90-95% hit rate on most target.
Add a tractor beam, and nothing but crit...
Original Handle: the_orig_jean_luc_picard
Last edited by blznfun; 01-23-2013 at