CrtH versus CrtD for crit builds
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Join Date: Nov 2012
01-23-2013, 06:54 PM
Originally Posted by
ACCx3 gives both Crth and CrtD when you overcome their defense. I am not sure of the math involved but having a completely stopped target means negative defense (-15 if I am correct) which makes this even more possible. Not only is ACCx3 a more appropriate choice, especially for someone that has high defense, but because of the aforementioned. Now I am speaking from a PvP standpoint strictly. Unless you have some way of constantly holding your target or your target is big and slow, I woudn't use CrtH or CrtD.
ACCx3 especially with acc as a passive on your toon as well as a host of other stuff that adds to the targeting skills makes for almost a 85% (Give or take 5-10%) hit rate while fighting a high defense target according to Advanced Combat Tracker. Couple this with an all Veteran Boff Loadout that has the "Space Warfare Specialist" passive which gives +5 to all these for each vet boff: maneuvers, targeting systems, energy and projectile weapons specialization, it makes for deadly accuracy. Put on the omega deflector at that gives +16.2 to targeting systems. Add the Omega engines and spec out your flow caps, and you now have tetyron glider which helps drain shields from those stubborn targets (Best to use the tetryon weapons that give the phaser proc as well) an you are all set...
With the above mentioned setup (2 piece Omega, 5 vet boffs, Accurate Passive, Tachokinetic Console, Zero Point Console and Borg Assimilated Module), the skill, 4 DHC and 3 Turrets, I can almost maintain 90-95% hit rate on most target.
Add a tractor beam, and nothing but crit...
Accx3 is extremely overrated. Yes it gives you overflow crth and crtd. NO it is no where near equal. Even if you manage to gets someone into negative defense. (which is pretty much impossible these days vs a non noob)... even then you would be lucky to get an extra 1-2% of crth... and perhaps 10-20% of crtd.... ACC is no replacement for the real thing.
Stick with your CRTHx3... they do far more dmg then CRTD... which imo is still a pretty much useless stat.
Mostly these days I run... [acc] [crth]x2... as when you DO crit your sevarity will be effected by Acc/Def ratings... you get a pretty good natural ACC with full spec and Acc captain trait... having the extra 20 from accx3... IS NOT worth the lose of 4% crit hit. basicly with one ACC mod and proper spec you will land hits so that won't be an issue... and the overage difference +20 will give you would in an absolute best scenario might be an extra .75% or so.
CRTD... last I tested it is pretty much junk... what it does is provid 10% stronger crits (overall)... as the 20% in provides is 20% of the CRITICAL dmg. Meaning if you where to land a perfect 1000... if it crit it would be 1500... if you have CRTDx3 it would be 1800... that is hardly worth the trade in crit... or acc.
I absolve you all.