Compilation of why cruisers are UP
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Join Date: Nov 2012
01-24-2013, 07:09 AM
Originally Posted by
For those who are trying to say, that cruisers are not UP, I yesterday run a little "test". I'm playing mainly PvP with sci/sci but spent some EC on mirror cruiser and because I fly mirror scis I got Patrol Escort with free RA token.
I then spent whatever EC I got left to equipe the testships with simmilar equipement, with some changes to use whatever suits each ship type. My character skills are set for max sci usage, so both escort and cruiser got a little shorthanded, but then with the cost of skills and amount of points you get you end as master of anything needed.
Then I run PvE missions from Klingon campaign with each ship. Different missions for different ships, but there was a lot of space combat in all of them.
The result was that escort was able to do space combat parts three times as fast as cruiser and more or less two times as fast as sci (running energy build with torps so this was going pretty fast for a sci).
Then I switched to Ker'rat (still below lvl requirements for STFs) and tested all three against Borg. Escort was, of course, killing the Borg a lot faster then cruiser and faster then sci (this drain build really helps in PvE). But the WTF moment came when I started to test survivability.
1) Ship vs one Borg Cube, endresult: the damage without activating anything else then TT. Escort was ending with 80% the hull (more or less) and dead Cube. Sci and cruisers were more or less between 50-20% beofre Cube died.
2) Ship vs as many Borg as I could aggro - how many I could kill before I was killed. All healing/tactics allowed. In escort I could kill anything without dying once. The worse result I got was getting to 5% hull and luckily HE got off CD before plasma killed me. Sci could survive indefinitely, but was unable to kill the cubes before zone reset. Cruiser died at one moment when I run out of engine batteries and Evasives alone were not fast enough to get me through all those cubes and other **** around me (try to manoeuver with cruiser with so many targets around).
All in all escort outDPSed every other ship. But it also out tanked every other ship. And not because it had more heals or buffs. But simply because it outDPSed other ships and could kill the Borg before they become a serious threat.
Cruisers are UP. Sci generally too. Escorts are too powerful for PvE.
Again: you are flying it wrong. A cruiser can almost tank an tacCube indefinetly, while an escort will get problems against that kind of firepower. Aside from crits, a Cruiser can easily hold its hull by 100% (because crits are the only spike damage high enough to penetrate the shields) while doing damage. A crit on an escort is near death. And one crit doesnt come alone
And if you say you have problems with a cruiser against a normal cube, then your built is... well just wrong wrong wrong. Of course you shouldnt have problems with either the escort or the cruiser (while escorts might still have some problems when getting a crit), because normal cubes are weak.
Sry, I take my Ody and fly Hive with FAW and aggro the map, but aside from bad luck, I can hold my ground. Do a Spread with an escort and you are dead within 10sec. With my setup - a very tactical one, so there are more tanky ones out there- I died once two times, while taking a 30k and a 18k crit within 3 sec, and the second time I just overestimated myself (5 Tac Cubes+ sphere are too much, even for a cruiser).
So, with a cruiser you can last way longer than you can with an escort (I would guess, you need at least 2 times the incoming damage, while doing half or more the damage of an escort. Against none gates or tac Cubes, I would estimate you can take 3 or 4 times the damage. So in comparison....
So when testing, do it right. Or I will do some "testing" were a escort does 1/3 of the damage a cruiser does. What? You have to "cheat" the test do that? Yes, but when I read yours you either have "cheated" or are just a very bad cruiser pilot. Sry.
And Sci are a whole different theme. They can be really nasty and the worst opponent of a tac captain. Again: When flown correctly.
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