Too many shield passives?
View Single Post
Join Date: Jun 2012
01-24-2013, 10:48 PM
It's the potential for high resists combined w/high regen and decent procs from consoles/rep system. To a lesser extent there's a similar potential w/hull w/ships that have decent sci console layout w/hazzard doffs and the hull regen passive and borg proc.
On the shield example, I can have epts3 w/a single aux2batt build, and use warp core eng, w/etpa, and a shield battery to have high regen/resists up a great part of the time w/o even needed to move to high shield preset while under ff. Even w/o using a shield rep console I notice the rep system regen/repair proc in terms of not needed to use an rsp1 as often as I used to. It's gotten to the point where I'm debating taking it out for Dem1.
Edit: or using etps2, dem2 and dropping rsp1.